Is there a moment in time when passion turns into obsession? How long should a healthy game development cycle take, and when are you slowly sliding into the realm of unhealthy? There is, of course, no single right answer to that question. People are all wired differently, so the six years solo dev Jordan Mochi is working on his debut title The Conscript may drive some to the brink of insanity. However, he never lost his motivation. "I was put on this earth to make this game", he says. That's passion! (Maybe with a slight hint of obsession?)
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